Technology’s Impact on Student Learning and Teacher Practice

Education Virtual environment in the lockdown period and the Rise of Virtual Learning Environments (VLEs).

Depending on how far back we go, the most obvious advancement in technology in education has been the use of virtual learning environment. Applications such as Google Classroom, Zoom and Microsoft Teams have made classroom shift from a traditional setting where students and teachers are limited face to face interaction. This change has paved way to the advancement of education so that learning would not be constrained by location and thus reach to students globally.

That is for students, VLEs provide the learners with flexibility in that they are able to learn at their own pace. Despite the possible drawbacks in using recorded lectures or live classes, students are able to access a material according to their preferred time and output preference.
In the case of teachers, virtual classrooms offer means for assessing students’ performance, disseminating information and resources, and communication, all without having to attempt an actual meet-up.

Artificial Intelligence and Personalized Learning

The following areas are at the forefront of the impact of artificial intelligence (AI): Teaching and learning is one of the areas that is experiencing the impact of artificial intelligence. The advanced Artificial Intelligence supported platforms are providing the opportunities of differentiated instructions for students who have different learning requirements. It is a system that evaluates a student learning style and offer them a learning package that will assist them to overcome certain hurdle or progress further at a given pace.

Students are able to get feedback on their performance, on achieving different levels of learning and this learning is individualized and the assignments given are also leveled to suit different students.
Teaching personnel get information from big data processing that might disclose potentialities and downtrends in students’ performance, thus enabling proper guidance and corrections where necessary.
Applications such as DreamBox and Knewton apply AI technology to change a student’s lessons based on their response or progress to make the learning process more effective and exciting. This level of personalization assists all students of the class and learning disabled students in particular, are not left behind.

Gamification in Education

Gamification is therefore the process of incorporating game features into otherwise learning processes in order to enhance learning experience. This can be very effective strategy as it enhances the students’ motivation, retention rates, and their participation.

Because educational games area unit interactive in nature, they facilitate the students to be equally interested in learning as they’re obtaining concerned with the sport. Praise, promotions and other incentives can make one push forward.
Gamification ensures that teachers have an engaging way of presenting information to learners especially when it comes to tough topics where the understanding could be complicated.
Popular tools like Kahoot! and Duolingo, have incorporated concepts of games into language learning to achieve education goals in a fun and competitive manner thus encouraging learners to continue learning. The prospect of future development is that with the development of gamification technology, it will be more closely integrated into the process of teaching and curriculum construction in the class.

Potentials of Mobile Learning

With the help of handheld devices like mobile phones and tablets, m-learning, or mobile learning is getting popular. This approach of learning also allows the students to study educational material at their most convenience further extending the coverage of education to the society.

Mobile learning opportunities also include the availability of application and/or platforms that offer learning on the go like educational podcasts, eBooks, and mobile friendly quizzes.
In the meantime, teachers are employing mobile environments to posting of material to students instantly, developing lessons and assignments engaging students as well as offering feedback.
The applications like Coursera, Khan Academy, Quizlet, etc. help students to learn with their own pace and at the same time for teachers they help to incorporate mobile learning into their lesson plans.

Augmented Reality (AR) and Virtual Reality (VR)

AR and VR are being used to produce education effective technology beyond books and blackboards. With these technologies, students can represent various challenging materials, study history, or even experiment with models of real-life situations in virtual reality.

 
  • How is technology transforming the way students learn and teachers teach?
  • What are the key benefits and challenges of incorporating technology into the educational process?
  • How can technology be used to personalize learning experiences for students and enhance teacher effectiveness?
  • What are the ethical considerations and potential pitfalls associated with the increasing reliance on technology in education?
  • How can educators ensure that technology is used to support, rather than replace, meaningful human interaction in the classroom?
 

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